PLAY.CRYPTICREALMS.ORG
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Welcome to Cryptic Realms! If you're a Guest, don't forget to Register for access to more features!Cryptic Realms 3.0 has been released! You can join via play.crypticrealms.org!The server has been released! Suggest any features you'd like to see here!
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News & Announcements

CR 3.0 is here!

Narrator A posted Jul 12, 17  -  CR 3.0Helpful Links

The server is finally here! We've poured everything into this server, and we hope you all have as much fun playing on it as we did creating it!

Here's a list of links to get you started on the new server!

Learn about the various new mechanics added to the server on our Wiki page!

Introduce yourself to the community here!

Report any bugs you find on the server in this thread

Have something you'd like to see on the server? Suggest it here!

Suggest any Unique Item ideas you have here!

Can't automatically download the Texturepack? Manually download it here!

On behalf of the entire staff team, we'd like to welcome all of the new players, and welcome back all of the old! We're glad so many of you seem to be enjoying the server so far!

- CR Staff Team

CR 3.0 Release Date

Narrator A posted May 27, 17  -  CR 3.0Release Date

As most of you have probably noticed, the countdown to CR 3.0's release date has began! Once the countdown on the homepage reaches zero, the server will be released to the public!

The specific release date is Friday, June 23rd at 3 PM, we hope to see you all playing once again! 

In the meantime, teasers for the server will be posted in the announcements section on Discord, which you can join by clicking the "Join" button on the Discord module to the right of this post.

UPDATE:

The release date has been postponed until July 7th at 3 PM due to unexpected delays revolving around the 1.12 update. We apologize for yet another delay, however we won't be releasing half baked features as we've done in the past. The countdown timer on the homepage has been updated with the new release date.

To all of you who have stuck with us and have waited patiently: thank you! We can't wait to see all of you on the server once again!

Hi everyone! This update will be a bit different from our progress reports, this is a general outline of what to expect of the server upon release! Everyone on the staff here at Cryptic Realms has been hard at work to give you a wonderful experience, blending old concepts with new ones and expanding on what we thought worked best. As we’ve been working, we came to the realization you guys might feel a little in the dark about what’s going on, so we thought we’d give you an overview! However, we don’t want to you to know everything before rejoining us.

This might seem rehashed if you’ve closely been following, but we thought you guys would appreciate some news and know we’re still around. Here are some generalities:

 

  • Overall expansion of the RPG themes of the server to include:

    • An extensive lore behind all aspects of the server. The narrative is sure to peak your interest, if not immerse you.

    • Better, more interesting, and generally quantitatively more custom items and abilities .

      • Items also have a whole new way of being enchanted and sockets for abilities! If this doesn’t entirely make sense right now, you’ll understand once you see it on the server.

      • Don’t forget all of these items have custom textures so long as you use the server resource pack.

    • A complete overhaul of how ranks on the server work that will keep you busy and further immerse you in the setting(it’s now related to leveling, which has now replaced MCMMO).

    • NPCs and questing for even more immersion. Want to use a server shop or take up a quest? You’ll have to chat up an NPC.

    • Discoveries all around spawn (and hopefully the world soon!) to be made that add layers of depth. All too often, spawns are just big, empty, and boring. We want to engage you.

  • Huge variety of mobs and bosses for you to test your prowess and gear against, with all sorts of abilities and loot to keep you coming back.

    • Thematic battlegrounds against these mobs to test your mettle.

    • Scheduled combat events with special mobs with even more unique loot!

  • We also have all sorts of miscellaneous details and mechanics to expect!

    • Hate 1.9? Love 1.9? We found a middle sweet-spot that still includes the features, but decreases some of the nonsense frustrating parts!

    • The expansion of the cryptic shards system. Expect being able to use them for much more quantitatively.

    • Intuitive GUI for many commands to make some of the more in depth mechanics more approachable and user friendly

    • We ditched Towny. Sorry Towny lovers, we love it, too, but the plugin has been floundering for years and given the depth of all the other mechanics, we figured the simple Grief Prevention plugin would be appreciated for the sake of the learning curve.

 

That covers most of what to expect. We hope something here caught your attention. Have questions? Suggestions? Constructive criticism? Feel free to respond to this with anything you have to say. We can’t wait to have you guys back on the server and engage you just like old times. Thank you for your time,

 

- Austin

You call that a teaser shot? I'll show you a teaser shot!

These teaser shots are mostly to show off a feature that hasn't truly been mentioned yet. With this comes good and bad news; unfortunately we most likely won't be releasing "late February" as hoped. Fortunately we have good reasons for this; even more features are being implemented than we had previously expected!

While we don't want to set a release date quite yet, at the moment we're mostly polishing the features we already have, bug testing, and adding the new major feature that was mentioned. We hope you're all still looking forward to the server! Thank you all for your continued support!

- CR Staff Team

This progress report has been a long time coming, much has changed since the last report!

What we have completed:

• The majority of the Custom Mobs and Custom Items

• All three Battlegrounds are complete

• Quest system has been implemented and lore has been tied in

• The vast majority of the lore has been completed

• Custom Combat system

• Socket system and Custom Enchantments are finished

• We've switched over from our custom Protection plugin to Grief Prevention, simply because it requires less of a learning curve

• Economy has been finished

• mcMMO has been implemented(Though we may switch this out at a later date for a custom Levelling plugin, though this would likely be included in a future expansion pack)

• Bosses and certain events in the End Arena have been completely automated

• A more in depth Cryptic Shards system has been implemented

What we're working on:

• Settings up the NPC shops in the Market, as well as creating custom items that are sold exclusively here

• Dungeon generation has been cancelled due to map size and incompatibilities with some of our more important plugins, unfortunately this feature will likely not be included on release

• Adding more Quests to the ones we already have done,some of which will also tie into the lore of the world

• Completely finishing spawn as well as the various discoveries and bits of lore. It already includes over 140 NPCs, which makes spawn a very interesting place to explore

• Adding an "outpost" to a random location in the world, players will have to find this location and complete a quest to gain the ability to /warp to this location

• Setting up kits, waves and bosses within the Battlegrounds, as well as implementing a GUI menu to select your kit from

• Working on custom textures for certain custom items, which will be featured in our custom version of the Faithful Venom x32 resource pack

• Implementing the lore that we've created into the world in various forms(including NPC dialogue, books, etc.)

• Finishing permissions and ranks, adding various crates, finishing and adding mob arenas

• Finishing the Isle of Knowledge(This will likely be the last thing we finish, as we're still adding and changing things that will need to be in the tutorial)

• Balancing custom, unique, and socketed items so player's can create a range of different equipment sets that are end-game viable

• There are more things that we're working on that we don't want to spoil until we fully release the server, these are the main features

We are getting closer and closer to release, the majority of the major features on the server are complete, now it's simply finishing everything and polishing it. If you have any suggestions for the server, the next week or so will be the LAST chance to get them implemented before release. We hope you enjoyed this progress update and we apologize for the long wait, there will likely be one last update before release.

- CR Staff Team

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ShoutBox
1 hour people!!
What version is it? It says connection refused no further information.
It's still up and can be connected to with the IP below, though it won't be open to the public much longer - so you'd better say your goodbyes quickly!
I think it might be down already, sorry Spec!
Is the old server down? I kinda wanna say good bye to it because I presume it will be taken down once CR 3.0 launches. And it won't let me join it.
Please tell me that was an error
Extended again -_-
Hey another day isn't so bad. Glad to see that the server isn't being rushed :D
We truly apologize for this delay and for getting all of you excited for a Friday release date, however things that we had thought finished have back fired on us, causing more work for us, I truly hope you all understand.
The new release date will be tomorrow (Saturday) at 4 PM. the countdown on the home page of the website has been updated with this information in mind.
Unfortunately, due to unforeseen events, we're going to have to delay the release yet again - though not nearly as long of a delay this time.
I'm hype, see you guys soon ;)
This has been a long time coming.
Always great to see people excited for the server, hope all of you will enjoy playing it as much as we enjoyed creating it!
This is crazy, it's so close!
You do not have access to shout.
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